Liminal is a self-contained tabletop roleplaying game written by Paul Mitchener about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin.

Available from Modiphius.

Liminal Main Book

Written by Paul Mitchener

There’s more to the world than most of us know. Academic wizards and gutter mages, vampires and werewolves, Men in Black working for a secret religious order and a police division investigating Fortean crimes. The cities and the very landscape encompass haunted places and lost bubbles of history, faerie courts and places of power.

But you know. You’re at the edge of the Hidden World. Maybe you’ve seen it and can’t ignore it. Maybe you’re from the Hidden World, but with ties to humanity.

Liminal is a self-contained tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin.

The players portray Liminals - those who stand between the mortal and magical realms, with ties to each. Examples of Liminals include:

  • A magician who acts as a warden to protect unaware mortals from supernatural menaces;

  • Someone of mysterious birth who is perhaps half Fae. In any case they are caught up in Faerie politics whether they like it or not;  

  • A burglar who steals supernatural relics;  

  • A werewolf who still has many ties to ordinary people;

  • A dhampir, striving to do good despite their vampiric infection;

  • A mortal detective who knows some of the real strangeness out there.

The magical world has a basis in British and Irish folklore and legends, along with ghost stories and modern day popular takes on the supernatural in fiction.

Pax Londinium - Liminal Supplement 01

Written by Neil Gow

You’ve witnessed the Hidden World, how it touches the landscape and cities of the United Kingdom. Now it is time to plunge deep into the heart of London and explore its diverse culture and historical strangeness.

Within these pages, meet the hidden who dwell in London’s forgotten places; an ancient vampire, fae courts and ghost realms, a statuesque dragon, the pig-headed lady, and many more beings both malevolent and benign, all intertwined with everyday people and places. But no matter what you do, do not breach the Pax Londinium over the Thames.

Pax Londinium is a sourcebook for the Liminal RPG and requires the core roleplaying book to play.

  • Liminal is a self-contained roleplaying game about those on the borders of the everyday and magical worlds in the modern day United Kingdom.

  • 90 page full colour PDF

  • Liminal uses its own system, based on rolling 2d6 and adding character skills, with the option to spend Will to boost results.

Werewolves of Britain - Liminal Supplement 02

Written by Becky Annison

The werewolves are starting to remember the power they once had. They are coming. The Hidden World of Liminal will never be the same.

In these pages, meet the werewolves of Britain. Learn about their history, and the collective magic of the werewolf gangs. Understand the motives and structure of the Jaeger family, and its quest for dominion. Meet the people - the War Master, Accalia the Lonely, and the terrifying Rend. Smell the fear that helped make the werewolves, in spite of their power, the despised outsiders of the Hidden World.

They are coming.

Features:

  • Werewolves of Britain is a full colour 63 page supplement for the Liminal RPG.

  • Werewolf history, gangs, people, and what they think of the other factions of Liminal.

  • The truth about the Jaeger family, who wish to unite all werewolves under their rule.

  • Sheffield, city of the werewolves!

Casebook - Liminal Supplement 03

Written by Paul Baldowski, Neil Gow, Guy Milner, Paul Mitchener, Sue Savage

Cover art, interior layout and art direction by Jason Behnke

Interior illustrations by Paul Tomes

A werewolf pack seeking new hunting grounds. A cursed legacy. A lost faerie artefact. The grisly death of an official with eyes completely removed. A case that baffles even P Division that perhaps the player characters can solve. Faerie realms intruding on the mortal world. The sister sword of Excalibur that still exists, and can perhaps be found.

All these mysteries and more can be found in the Liminal Casebook, a 205-page PDF collection of 14 adventures for the Liminal roleplaying game, including five completely new scenarios and brand new art throughout. 

  • Designed for Liminal, but could be used for any modern supernatural game in Britain featuring vampires, the fae, ghosts, werewolves, rogue magicians, and more.

  • Scenarios can be played individually, but notes are provided on combining scenarios into a series.

  • Two scenarios designed to work with the Pax Londinium supplement, by author Neil Gow.

  • Includes all brand new art, by Jason Behnke and Paul Tomes.

Includes the previously released Cases: Prodigal Son, The Haunting House, Ghosts of Glencoe, The Repairer of Reputations, Shadow to the Light, Beneath the Stones, The Oak and the Amulet, One Boggart’s Rubbish, and The Eyes Have It. 

And five brand new Cases: Bad Blood, Mother Said I Never Should, The Crown of Winter, The Reid Legacy, and The Giant of Horcum.

Faerie & Folklore - Liminal Supplement 04

Written by Paul Mitchener

COMING SOON